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Timers
  • 1 Second Timer 3 Second Timer 5 Second Timer 1 2 Second Timer 1 4 Second Timer
  • 1 Second Timer (placed) 3 Second Timer (placed) 5 Second Timer (placed) 1 2 Second Timer (placed) 1 4 Second Timer (placed)
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
RarityRarity level: 0
Research1 required
Timers
Deactivated (top) and activated (bottom) timers.

A Timer is a triggering mechanism that periodically sends an activation signal to other mechanisms. There are five different types of timers, which differ in the interval at which the signal is sent: 5 Second Timer, 3 Second Timer, 1 Second Timer, 1/2 Second Timer, and 1/4 Second Timer.

Timers need to be placed in order to function; they require either a block or a platform beneath them. They are toggled on and off by pressing the  Interact button on them. Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.

On the PC version PC version, Console version Console version, Old-gen console version Old-gen console version, and Mobile version Mobile version, timers can be crafted at an Iron or Lead Anvil. On 3DSNintendo 3DS version and additionally on PC version PC, Console version Console, Mobile version Mobile, and tModLoader version tModLoader, they can be purchased from the Mechanic.

Types[]

Timer Tile ID Tooltip Buy Sell
1 Second Timer 1 Second Timer
Internal Item ID: 583
144 Activates every second 1 / 50 20
3 Second Timer 3 Second Timer
Internal Item ID: 584
144 (2) Activates every 3 seconds 1 / 50 20
5 Second Timer 5 Second Timer
Internal Item ID: 585
144 (3) Activates every 5 seconds 1 / 50 20
1/2 Second Timer 1/2 Second Timer
Internal Item ID: 4484
144 (4) Activates every half of a second 2 40
1/4 Second Timer 1/4 Second Timer
Internal Item ID: 4485
144 (5) Activates every fourth of a second 2 40

Crafting[]

Recipes[]

ResultIngredientsCrafting station
1 Second Timer1 Second Timer
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil
3 Second Timer3 Second Timer
5 Second Timer5 Second Timer

Notes[]

  • If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
    • This allows timers to be chained in sequence into a "timer cascade", to provide a long delay before activating a circuit. Normally, only the last timer in the chain will continue repeating; a timer cascade can be made to repeat their combined delay (and prevent the last timer from continuing) by having the last timer in the chain reactivate the first one.
  • Exiting a world and re-entering it resets all timers to their inactive state.
  • The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
  • Timers are considered background objects when placed, so they do not block any creatures from passing through them.

Tips[]

  • The buy price of the 1 Second Timer (1) is lower than the sell price of the 10 Gold Bars (120) or 10 Platinum Bars (180) required to craft it. Hence, it is more money-efficient to sell the bars and buy the timer than to use them for crafting the timer.

History[]

  • Desktop 1.4.1: All timers can now also be purchased from the Mechanic.
  • Desktop 1.4.0.1: Introduced the 1/2 and 1/4 Second Timers; they can be purchased from the Mechanic.
  • Mobile 1.3.0.7:
    • Sprites updated to match Desktop 1.3.0.1.
    • No longer sold by the Mechanic.
    • Re-added crafting recipes.
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