All armors. The easiest armors to the hardest (from right to left excluding the clown outfit)
Pieces of Armor are items that reduce the amount of damage taken by the player by increasing a player's defense. All armor is crafted at either an Iron Anvil or a Mythril Anvil.
Armor items will not grant any defense when placed in the social equip slots, although visual effects created by the armor will still occur (e.g., flames created by Molten Armor). This does not include light given off from the mining helmet. As of the 1.0.6 patch, the Molten Armor and the Meteor Armor no longer glow.
As of PC v1.1, the chestplate of a female player character will differ in appearance from that of a male character. However, the helmet and leggings will look the same.
The damage reduction is equal to half of the total defense of the armor worn, rounded up to the nearest whole number. However, the damage taken can never be reduced to less than one point. Each set of armor offers a bonus when the complete set is worn.
Example: If a player wearing full Iron Armor (+2 for the Helmet, +2 for the Greaves, +3 for the Chainmail, and a final +2 for the set bonus which totals at +9 defense) took a hit that would normally do 12 damage, it would only inflict 7 damage ( truncated to ). However, if they took a hit that would normally do 4 damage, it would not negate the damage completely. Instead, the player would only take one damage (As of 1.0.4).
Set Bonus: 20% chance to not use ammo while firing a weapon.
Total: 16 Defense; 20% chance to not use ammo while firing a weapon; 12% Increased Ranged Damage.