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Explosives
  • Explosives item spriteold Explosives item sprite
  • Explosives placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
TooltipExplodes when activated
RarityRarity level: 0
Sell10
Research5 required
This article is about the explosive block. For the explosives weapon class, see Explosives (class).
Explosives trap

A naturally occurring block of Explosives, wired to a Gray Pressure Plate to form a trap.

Explosives are a placeable, consumable mechanism that can be triggered using wiring. Triggering them causes a large explosion that covers a radius of ten tiles (up to 314 blocks total), destroying most placed blocks and items (except for explosion-proof items), and inflicting around 500 damage to entities – meaning they can kill or severely damage even players with late-game gear.

Natural Explosive traps wired to Pressure Plates or Detonators can be found rarely underground, usually next to a vein of ores. Explosives can also be crafted.

Crafting[]

Recipes[]

ResultIngredientsCrafting station
ExplosivesExplosives
By Hand

Notes[]

  • Explosives cannot be placed on top of each other. However, other blocks can be placed on them, and more Explosives can be placed on those.
  • Multiple Explosives triggered at once on the same enemy will not stack damage.
  • If a player is killed by Explosives detonated by them, they will not lose their coins.
  • An Explosives block within the blast radius of another will not be activated, therefore chain reactions cannot be created with Explosives. Rather, the second Explosives will simply drop, as with other blocks.
  • Explosives which have been actuated will still explode when triggered.
  • Explosives do not need to be placed in order to be activated, and mined explosives that were placed naturally will still activate if not picked up.
  • Explosives, despite their name and crafting recipe, do not fulfill the Demolitionist's requirement to move in.

Trivia[]

  • The death message that appears when the player is killed by naturally spawned explosives will read that they were killed by their own explosives.

History[]

  • Desktop 1.4.0.5: Dying to Explosives should now handle mass item drops more efficiently and will preserve item drops in Mediumcore.
  • Desktop 1.4.0.4: Fixed a bug where Explosives counted as PVP damage, resulting in coins not dropping when the player was killed by them.
  • Desktop 1.3.0.1:
    • Sprites updated, old sprites were Explosives (pre-1.3.0.1) Explosives (placed) (pre-1.3.0.1)
    • Added natural Detonator traps that spawn with Explosives next to massive veins of ore.
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