# Fall Damage

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### The Fall Damage EquationEdit

When your character falls more than 25 blocks, you will take damage based on the additional number of blocks fallen, assuming the impact isn't arrested in some manner. Every block above 25 that is fallen means an additional 10 damage, minus defense. So if you fall 60 blocks with 0 defense, upon impact, you will take 350 damage.

Thus the fall damage equation is:

$10 * (v - 25) - ||(d / 2)|| = f$

$v$ = Blocks fallen prior to impact, values below 25 aren't valid.

$d$ = Character defense

$f$ = Fall damage

$||$ Signifies that this should be rounded to the nearest whole number.

Example: I fall 50 blocks with a defense of 21:

$10 * (50 - 25) - ||21/2|| = f$

$10 * 25 - 11 = f$

$250 - 11 = f$

$f = 239$ damage from falling!

## Canceling Fall DamageEdit

The four main ways to stop falling damage are using environmental factors, slowing or halting the fall, bypassing the fall and equipping an accessory that negates fall damage.

Bypassing the fall involves environmental factors to negate falling damage include falling into water, lava or cobwebs. All of these slow your fall without registering a falling impact, resetting the 25 block minimum fall distance before damage takes place. Falling onto a different source of environmental damage (any of the fire-block types without fire protection, for example) will also reset the falling distance counter. Getting hit by an enemy does NOT cancel fall damage.

You can avoid the fall damage by activating your Cloud in a Bottle or Rocket boots, or having wings equipped. Grappling Hooks, Ivy Whips, and Dual Hooks also stop the damage from occurring if you successfully grapple onto something.

The Lucky Horseshoe and Obsidian Horseshoe are accessories that fully negate fall damage. The Angel Wings and Demon Wings allow the wearer to fly, and they also grant the same effect as a Featherfall Potion. (You do not need to float down with the wings to prevent the damage.)

Note that, although it visually slows your descent, being knocked back by a monster during the fall does not prevent falling damage.

If you use a Magic Mirror while falling and you are RIGHT about to hit the ground, you will hit the ground, but warp at the same time. You won't get a "You were slain..." Screen but you will still get a death message like "<Playername> fell to their death" and warp to your spawn with only 100 Life and half of your coins will be dropped as well as a tombstone on the point where you fell and warped at the same time.

When falling, an idea to avoid the damage is to carefully place a Cobweb on the nearest block to your fall, this rarely works, some times worth to try.

While wearing a full set of Necro Armor, the fall damage noise is changed to the same sound as when you hit skeleton type enemies.

## Start a Discussion Discussions about Fall Damage

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