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It was established early in the wiki's life that we'd be using inventory-like images on pages, found in the Image Database. This has several advantages, one being standardization. These images also appear just as they do in the game's inventory.
However, some images are quite large, and must be downsized to fit the 52x52 pixel inventory background attractively, with padding on each side. The Megashark sprite, for example, is 70 pixels wide. This may produce blurry and unattractive results.
This does not go unnoticed. User Hellexarus pointed out to me that he preferred the original sprites seen on Terraria Online to any blurry ones that we might have listed here.
What I propose is that we keep the current inventory images, but offer original sprites for those items that surpass 38px in either dimension. This is what I feel to be the boundary between "too blurry" and "not enough spacing to properly mimic the item's appearance in the inventory".
Very tall images like that of the Breaker Blade, which is 80 pixels in height, can be effectively halved without losing quality. This is due to the art style used by the game in which pixels are grouped in 2x2 squares. That method would solve the problem of increasing infobox size by adding tall sprites to it.
A similar project to this was carried out recently, only with large Furniture items. Discounting those items, I counted 48 images that would be affected by this project. The idea can be seen in practice here. Please offer your opinions regarding this matter below.
Support - This matter has actually bothered me for quite some time, but I've not known how to really deal with it. I do agree with the method put forward here, though I have a suggestion in addition to it. Possibly adding a caption to the infobox when a second image is added (A manually-added caption, of course) to inform any lesser-informed readers of the differences between the two sprites. This is my compressed PoV, if anything else is needed, please don't hesitate to ask.
Wed, 25 Apr 2012 17:18:14 +0000