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This page is about constructing a home. For tips on defending one, please see the House Defense page.

A Home is a safe haven for players and NPCs where they can spend their nights without fear of attack. A home is typically also used as a player spawn point once a Bed has been acquired, and it may also be used as a place to store extra items for use at a later time. Each NPC requires their own room within a home, with a total of 11 rooms needed to house all of the NPCs as of patch 1.1.1. Homes can be built almost anywhere in the world, though some locations are safer than others.
Terraria - NPC House

For starters a simple home built on the surface near a forest is a good choice. Typically, the first home that a player will build is nothing more complex than a single room with walls made of Wood, a Door for an entrance, and Wood Walls for the background. A Wooden Table, Wooden Chair and a Torch is enough to make the room suitable for the first NPC, the Guide, to live in. More rooms can be added to a home at any time, and Wood Platforms offer a good way to move between floors within a home. Once a player has explored the world and acquired more resources, far more elaborate and decorative homes can be constructed.

Housing MenuEdit

The housing menu is a feature first introduced in patch 1.1. It allows players to assign their NPCs to live in specific rooms and also to use the "housing query" option to check if a room meets the various requirements for an NPC to live there.

The housing menu is accessed by clicking on the house icon towards the upper-right corner of the screen in the player's inventory. Selecting housing query and then clicking on a room will return a message indicating the room's status. Selecting an NPC's portrait and then clicking on a room will hang that NPC's flag somewhere in the room, thereby assigning the NPC to live in that room. NPCs can be unassigned from a room by right-clicking on their flag within the room.

If an NPC's portrait does not show up on the right side of the screen when the housing menu is open, then either that world has not yet acquired that particular NPC yet, or the NPC is currently dead and will eventually respawn if there is suitable housing available.

Housing Query MessagesEdit

The following table describes all housing query messages that the player may see, and provides a link to the related requirement(s). Note that some of these messages can be combined when multiple requirements are not met. For example, one may see a message such as "This housing is missing a table and a chair." The table below does not cover all of these combinations explicitly, so keywords are indicated instead.

Message What It Means
"This is not valid housing." The room does not meet one or more of the following requirements: Walls, Minimum Size, Background Walls
"This housing is missing a light source."
(keywords "missing" and "light source")
The room does not meet the Light Source requirement.
"This housing is missing a door."
(keywords "missing" and "door")
The room does not meet the Entrance requirement.
"This housing is missing a table."
(keywords "missing" and "table")
The room does not meet the Flat Surface Item requirement.
"This housing is missing a chair."
(keywords "missing" and "chair")
The room does not meet the Comfort Item requirement.
"This housing is corrupted." The room does not meet the Corruption Limit requirement. The amount of corruption is usually quite high, and it is typically visible on the same screen as the room.
"This housing is not suitable." The room does not meet the NPC Block requirement, or it does not meet the Corruption Limit requirement. If the corruption is at fault, usually it is only a small amount and it may be too far away to be seen on the same screen as the room.
"This housing is suitable." The room meets all of the requirements for an NPC to live in it, and it is currently unoccupied.
"This housing is already occupied." An NPC is currently assigned to live in this room. When the housing menu is open, the NPC's flag should be visible somewhere in the room to indicate this. Note: the NPC will teleport back to the room at night as long as no players are nearby to see them teleport.

RequirementsEdit

These requirements are currently up to date for patch 1.1.2. For interested readers, the testing performed on NPC housing can be found in this blog post. See also: Bugs

This section lists all requirements that a room must meet for an NPC to be able to live in it. Note that for a player to set their spawn point with a Bed, only the Walls, Minimum Size and Background Walls requirements need be met. See also: Housing Query Messages

WallsEdit

An NPC room must have walls defining its boundaries, without any gaps. Solid blocks (Dirt Block, Wood, Stone Block, etc.) are generally required for these walls. Doors may be used to form parts of the side walls. Wood Platforms can be used for the side walls, ceiling and floor, so long as the NPC Block requirement is also met. NPC rooms are permitted to share common walls. If, however, you make both walls with doors in them, and the doors are open, you have to close the doors before the room is livable.

Minimum SizeEdit

An NPC room must meet certain minimum size requirements. The interior must be at least 8 blocks wide and 4 blocks tall (with 10x6 walls). It is also allowed to be 7 blocks wide and 5 blocks tall (with 9x7 walls). NPC rooms cannot be smaller than one of these sizes.

Background WallsEdit

The interior of an NPC room must have background walls in the background. These background walls must be placed by the player, and cannot be background walls that were already there (generated at world creation time). Two known exceptions to this rule are the world-generated background walls within 1) the treasure room of a Floating Island, and 2) an Underground House.

An NPC room doesn't need to be perfectly filled with background walls. Small, window-like portions of the room are permitted to not have background walls, though players should be advised that the lack of background walls will allow monsters to spawn within the room. Player-placed dungeon background walls can be used, though they may allow dungeon monsters to spawn.

Light SourceEdit

An NPC room requires at least one placed light source in its interior. Note that many items give off Light, but do not count as light sources.

Valid Light Sources for an NPC Room
Torch1.png Torch Candle.png Candle Terraria Candelabra.png Candelabra Chandelier ItemPage.png Chandelier Chain Lantern.png Chain Lantern
Terraria Skull Lantern 1.png Skull Lantern Terraria Tiki Torch.png Tiki Torch Terraria Chinese Lantern1.png Chinese Lantern Demon torch.png Demon Torch

Flat Surface ItemEdit

An NPC room requires at least one placed flat surface item in its interior. The following are valid flat surface items for an NPC room:

Comfort ItemEdit

An NPC room requires at least one placed comfort item in its interior. The following are valid comfort items for an NPC room:

EntranceEdit

An NPC room requires at least one entrance. This entrance can be either a Door or a Wood Platform forming part of the walls. This requirement can still be met even if the player cannot physically enter the room through this entrance. Two NPC rooms are permitted to share a single entrance.

Corruption LimitEdit

This is one of the more complex NPC housing requirements. All players are advised to pay special attention to this particular requirement.

An NPC room cannot have too much Corruption too close to it. A reasonable estimate is that no more than 49 corruption-type-blocks (Ebonstone Block, Ebonsand Block, Demonite Brick, corrupted grass, purple thorns, etc.) are permitted to be within a 42 block distance of the outer walls of the NPC room. This estimate may be slightly inaccurate, but it gives a rough idea of how much corruption is tolerable. It is technically possible to construct a small, suitable NPC house using walls of Ebonstone.

Note that the minimal distance required between an NPC room and the corruption is quite large, so players are strongly encouraged to be very aware of the surroundings near their house. Housing can easily fail to meet this requirement when corruption begins to spread in Hard Mode. This is especially true when it comes to underground housing, as it may be difficult or impossible to see the corruption underground. Additionally, the presence of Corruptors in hard mode can make it difficult to sustain suitable housing.

NPC BlockEdit

Most rooms meet this requirement naturally. However, players who wish to build an NPC room using wood platforms for the floor must be careful to meet this requirement.

The floor of an NPC room must have at least one solid block (i.e. not a wood platform), known as an NPC block, for the NPC to stand on at night. There must be at least 3 blocks of empty space above this NPC block (the ceiling must be 4+ blocks away). There must also be 2 blocks of horizontal distance between the NPC block and the side walls of the house (the left/right walls must both be 3+ blocks away)

Additionally, at least one Comfort Item or Flat Surface Item must be within 2 blocks of the NPC block. Furniture items cannot be placed on top of the NPC block itself though, as they prevent the NPC from standing there. Note: In an occupied house, the NPC block is the block over which the NPC's flag appears when the housing menu is open.

Update InfoEdit

1.1

  • Housing menu introduced.

1.0.6

  • NPC houses now require at least one Household item.

BugsEdit

As of patch 1.1.2, these bugs have not yet been fixed.
  • In some cases, assigning an NPC to a room will fail, yet the message "This housing is suitable." will appear. This bug is almost always due to a room that does not meet the NPC Block requirement.
  • Doors that open into a room take up space in the interior, potentially causing the room to not meet the Minimum Size requirement.

GalleryEdit

  • A very basic home and the housing menu
  • An unsuitable home, though the player can still set a spawn point
  • An underground home which just barely meets the requirements
  • A home can even be made in the underworld
  • A home protected by a layer of dungeon bricks and pits armed with dart traps
  • This room is considered as not valid room for NPC.
  • Acceptable rooms for every NPC, crafting/storage areas consolidated for ease of use, greenhouse, and defensive measures (see House Defense).
  • An interesting underwater NPC room.
  • Not how a house should look like.
  • Showing 25 most recent

354 comments
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  • Wait... you have a picture of Pinkie Pie, This explains you are a brony but... Bronies never say 'hate'

    p
  • I hate it how my homes on a very high depth

    I'm just chillin... cutting down trees

    And then a Wyvern spawns

  • ive made this big house with rooms for all NPC's and when i check it says this housing is suiteble but when i try and put the NPC's banner in the house it keeps giving the message that this house is suiteble and the banner wont apear

    • Make sure there are solid blocks to stand on(excluding platforms) and make sure the home is considered"better"than the current one

  • If you build your house in the sky to get away from the corruption in the ground, could NPCs still live in your house?

  • how many people can live in your house

  • Does the Hallow give the same message as the Corruption? I was thinking about building a house in the Underground Hallow.

  • My merchant and guide wont move into their new houses! I know it's valid because I put the flags there, and there are NPC blocks and I haven't seen corruption yet. However, my merchant won't get up from a mineshaft even though he can, and the guide is just hanging out to the side. How to I make them respawn?

    http://i.imgur.com/qTURP.png

    The bottom floor is mine, and the merchant is stuck where the platforms are. In the cave is my old house that I made to not accept the requirements anymore.

  • the housing sias its suitible and all my rooms are the same size and i have 5 npc s already but my other npcs wont come and i closed all the doors

    • 1. meets reqiurements? 2. not too close to too much corruption? 3. being patient?

    • have you unlocked the other NPC's? you still have to make sure you've met the requirements for specific NPCs along with the room reqs. Also, you need to be a certain distance from the house for them to move "arrive".

    • No you can be in the home when they arrive

    • The only ones counted up to five I think you have are guide nurse merchant demolishionist drayd. Rest come unbound or after certain bosses defeated

  • If i kill the boss with my characters on the World 1, I will can attract the Dryad to the World 2?

  • Whenever I open my door my house becomes invalid. Once i close it though it is suitable. Anyone know why this is?

    • your house is too small. when door opens, it takes up space in the interior, reducing house size.

    • ^^ when you close open the door to out it will work with that theory, not sure its true..

    • It's not a theory, it is what is written on the page about a documented bug. Only opening it to the inside should trigger the bug. Closing the door, or opening it to the outside should not trigger the bug, as it really is a bug pertaining to the minimum size requirement not being met due to the door.

  • is there any way to make undestructible light source?

  • how big of a home can i make with 5 chests full of gray bricks 250 stack

  • What's the problem when it says "This housing is suitable."? I mean I GET THAT IT'S SUITABLE! Move in goddamnit!

  • someone griefed the page:(

  • So... its only corruption that affects the suitable factor? not pearlsand/pearlstone? Because its a simple matter of just spreading the hallow around your house (or next to the closest nearby corruption) to prevent it from reaching your house. That, or just building your castle in the air =D

  • Hi guys anyone could tell me why is my house not working?:P I can not put down any planked wall or any walls:P House: http://imageshack.us/photo/my-images/171/ughouse.png/ Thanks a lot

    • The reason you can't place background walls is because there are Dirt Walls in the background already. You need to remove those first. Also, in your picture, you are using Wooden Beams. Those do not count as background walls, they actually share a layer with furniture items.

    • I thought I need Wooden Beams as well in the house that's why I put them down. How can I remove the dirt wall? Do I need more advanced hammer then the basic one? (yeah I found out I can not put there furniture:P:D...) and ofc Thank you for your repply

    • Oh ok I see need to break the edge off the wall, will bea good game:) Thanks for ur help again

  • HELP ME PLEASE. I don't know if my home is suitable or not. Here is a picture of my house and my underground tunnels and can someone please point out the errors in my home. Thx Link to picture: http://goo.gl/fmvhm

    • sigh* so I have more than enough room the houses are suitable the floors and walls are pure obsidian and it says the place is suitable to live... however my goblin and mechanic won't move in?

    also yeah current patch where the bug regaurding this has been fixed?

    • my castle is at the very top of the map in space low gravity even... would this have any effect? I already have some NPCS...

    • I had a couple of houses created around the world, and I found that several times the NPCs would spawn/move into a house that was not in my main town; I had to manually assign them to the house I wanted them to live in.

    • @Idlehorn, make the random houses around the world "unsuitable" housings. this will stop their random movement about.

  • HELP! i found a abandoned "mine shaft" (or what ever those houses are called) and i repaired it and gave it a complete planked wall set up + table and a chair and the other requirements but it is still not working! could the room be too big or something?

  • I have a question, i have almost all npcs at my home, im thinking in break all my home to build again something bigger and better, what will happen to the npcs?

    • They will wander around nearby (and possibly die if attacked by monsters and you don't defend them) until you finish building your new home and give them rooms again. If they die, they will respawn after your new home is complete. You may want to back up your world (make a copy of your Documents\My Games\Terraria folder) as a precaution against building mistakes you might make, or potential bugs where NPCs don't respawn after they die, etc.

  • why is no one spawning in my house

  • Helpo? My house is a bit high, stacked up on top of other houses like a tower. It has lighting, table, door, and chair. Is it okay?

    • Make sure you have doors on the houses. If not,the npcs won't move in.

    • I think I may have experienced a bug with open doors. Suitable housing will respond "unsuitable" to the housing query if the door is open. Close the door, and it's suitable.

  • I built a skyscraper in one of my worlds and in the other world someone is making a mansion and trying to steal my Nurse from her Winter City (I named it that because it's built on a snow biome.) Home to live in it. WHY DO PEOPLE DO THAT ALL THE TIME?!?!?!

    • Please rephrase this question then we can talk. I have no Idea what you are taking about.

    • lol? people need nurses for themselves too. the nurse is prob the most important npc as it's a FULL recovery potion that can be used without cooldown. stealing npcs is the most common npc-related issue when in multiplayer, you'll have to bear with it. Another way is to sabotage their plans by making small holes (one block) in their house and then causing it to be a unsuitable housing. It works, but you may be reported for grieving. And then again, it's only one block so it shouldn't count as work by a griefer.

  • HELP, PLEASE?

    I'm having trouble with housing. I have a house that is considered suitable (and I had my merchant living in there), but after acquiring the goblin I can no longer assign anyone to that particular home. I did also build another home on top of this one, but I've checked and recheck several times: the home above is and rightly says that it's occupied, while the one underneath says it is suitable.

    • Is the door open? that can cause a bug to show as unsuitible.

    • The open door is not necessarily a bug. The door takes up 1x3 spaces when closed, and 2x3 spaces when open. If your house barely meets the minimum width requirement then having the door open inward toward the house will make the housing fail minimum width reqs. Either close the door, open it away from the inside of the house instead, or make the house one space wider.

    • Thats true, I was too lazy to type up the whole response. But yeah. I had a similar issue, once the door was shut i could assign NPC's to it again.

    • Which patch are you playing? I've seen the bug where you have a suitable (read: suitable, not unsuitable) house, yet you can't assign anyone to live in it in Patch 1.1, but I've NEVER seen that bug in 1.1.1. In fact, I was almost certain that it's supposed to be fixed in 1.1.1, so if you're still getting it in 1.1.1 that would be very bad. Upload a good screenshot somewhere on the internet and link to it please.

  • my goblin keeps jumping into a pool of water. he wont stop

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