Lava is a Liquid found commonly in large pools once the player has reached a certain depth (about 1200-1500 feet below on the Depth Meter). It will cause a large amount of damage to the player and Monsters, and oftentimes falling into lava is fatal. If Water touches Lava, the Lava turns into Obsidian. Burrowing Monsters and monsters native to the Underworld seem to have an immunity to Lava Damage. When lava comes in contact with most placed items, it will burn through them. However, Lava will not burn through regular Wood Blocks and Ice Blocks, and will also not burn through closed Wooden Doors (though as soon as the door is opened it is destroyed).
Protection from Lava
Lava deals 100 Damage to the player (modified by the player's Defense), and 50 Damage to monsters (modified by the monster's Defense). As such, being able to protect oneself from lava is a high priority when digging deep underground and in The Underworld. There are a few methods of protection available.
- The Obsidian Skin Potion grants immunity to lava for 4 minutes.
- A Lava Charm will allow you to dive into lava for 7 seconds. After that time you will get damage as usual. It is worth noting that if the lava is shallow enough, that even though it would do damage with the Lava Charm, it will protect you from damage without having a time limit. If you look in the right corner you will see lava symbols just like water bubbles.
- As of the 1.2 Update, the Lava Waders are able to be crafted from the Obsidian Water Walking Boots. This accessory allows the player to walk on the surface of lava as well as to swim in lava for up to 7 seconds without risk of harm. It is worth noting that when wearing both Lava Waders and a Lava Charm, they will add up to giving 14 seconds of lava diving without risk.
- Flippers will allow you to swim in lava (use in combination with other accessories or potions). The Diving Gear will also be useful.
- While wearing an Obsidian Rose, you will still take damage, but it will be reduced by 30 after armor and it will reduce the duration on the On Fire! Debuff.
Lava was thought to incinerate dropped items that are 100% covered by a Lava tile; however, further experimentation has shown the amount is closer to 25%. The optimal way to create a Trap is to have 1 Bucket of lava for every 6 blocks of the Trap, this way it still damages the player and creatures without destroying any Coins or loot.Players and most monsters who are harmed by Lava will always receive the "On fire!" Debuff .
- Main Article: Duplication
Build a large pit 1 block deep, and another pit below that pit. Pour a Bucket of Lava into the top pit and scoop it back out, then mine a hole to allow the remaining lava into the lower pit. You can then take that lava with the bucket.
This procedure can have varying results; sometimes it will work properly and you may even have lava left over in the lower pit. Other times it can be less successful, only yielding one duplicated Bucket per two normal ones.
- Any item below Tier 1 will be destroyed by any lava pools deeper than approximately one-third of a block, with the exception of Fireblossom, Fireblossom Seeds, and Obsidian. All items of Tier 1 and above will be immune to lava.
- Previously, in Multiplayer, when lava was poured from a Bucket, it turned into water for a brief moment, so when you tried to duplicate it, it might actually have produced some Obsidian, but this had to be done quickly. However, this bug has been fixed.
- When a world is being generated for the first time, it is possible for a lava pool to be generated over a glowing mushroom spot. In this situation, the large mushrooms and mushroom grass will not be damaged in any way until one of the submerged mushrooms is disturbed by the player, at which point the lava will destroy all nearby mushrooms.
- If you set the game to pause when you go into your inventory, Lava will keep producing bubbles and embers while it's paused.
- There is a glitch where if you have an item such as a chest or gravestone placed, water and lava will touch without making obsidian where they are placed.
- Seeing lava is normally a good indication that the player will soon reach the Underworld if they continue to travel deeper.
- Can be dodged from damage by equipping Master Ninja Gear
- A obsidian rose can be used to reduce lava damage but will not negate it or stop the On Fire! debuff.
- When farming obsidian with natural lava pools, be wary of doodads (decorational details, eg. stalagmites) since when water pours onto a block of lava with a doodad in it, the water will disappear without forming obsidian (probably because water hits lava and the game tells the lava to turn into obsidian but it can't since the doodad is in the way). This can be used as a (somewhat tedious) method of annihilating water.
- The ambient sound files for lavafalls (which were added in 1.2.3) also contain very faint sounds of children laughing. This was likely not intentional, as even Terraria's developers were not aware of the sound.
- Lava makes bubbling sounds.
- Players can no longer drown in lava.
- Now only Silt Blocks can remove lava by being dropped into it.
- Removed ability to put blocks in lava, although sand still works.
- Items of blue quality or above, can no longer be destroyed by lava.
- Increased the amount of lava required to do damage to 2 pixels.