Lihzahrd Temples or also known as Jungle Temples are unique dungeons that can spawn in the Underground Jungle. They are easily recognizable by their unique red hue, and are usually located deep underground, above hell level.
Lihzahrd Temples are made of Lihzahrd Bricks, which can only be mined using the Picksaw (a drop from the Golem). For initial entry, players will need to possess the Temple Key, dropped by Plantera. Subsequently, they will encounter mobs and Traps unique to the Lihzahrd Temple. Once they have reached the end, they will need a Lihzahrd Power Cell in order to spawn the Golem. These Power Cells can be found in the Lihzahrd Chests within the Temple, and are also sometimes dropped by the Lihzahrds themselves.
Note that although one should be generated per world, they often are generated improperly or not at all.
Access and Architecture
Players will need the Temple Key to open the door of the temple. This key is a 100% drop from Plantera, who is summoned by breaking a Plantera's Bulb in the underground jungle. The player will then have to right click the door with the key in their inventory to gain access. However if the player posesses a very rare magical item called the Rod of Discord, and Plantera has been defeated in that world, they will be allowed to teleport inside the Temple, bypassing the entrance entirely thus not needing a key.
Prior to version 184.108.40.206, you could use Teleporters bought off the Steampunker to gain entrance without a key, or use Actuators purchased from the Mechanic to change the Lihzahrd Brick to inactive. Though the Teleporter method was partially patched in version 220.127.116.11, it still functions if the Lihzahrd Brick Wall is removed on both sides of the door, and the Teleporter pads placed in the areas with no wall.
Unlike the Dungeon, the Lihzahrd Temple does not branch out. Rather, it is made up of a linear sequence of booby trapped rooms, culminating in a final chamber. However, there are occasions where some Temples will branch out onto a longer route consisting of an extra room or two before returning to the main path. Due to it being so linear, this makes complete exploration simple, being as there is rarely any way to miss any chests or rooms.
One way of getting past the many hazards and traps is to simply mine them, holding any item in your hand which interacts with wire will reveal any already placed wire, this means you can easily mine the first trap or pressure plate you find, hold it in your hand and be able to easily identify any other traps in the temple. The Wire Cutter is another item that can be used to disable and re-purpose the traps. These not only allow the player to spot any traps well ahead of time, but also allows for the harvesting of the abundant amount of Wire in the temple. It is common to get several hundred free Wire this way. Another way to bypass the traps is simply flying or grappling across the ceilings; this will allow you to evade the pressure plates, effectively dodging them all. There are many traps within the temple, including the pressure plates they rely on, however they are all able to be mined with whatever pickaxe you may have at that time. The traps themselves are very diverse, ranging from upgraded Dart Traps, to Spear, Flame, and Spiky Ball traps. They are incredibly deadly as well; some are capable of dealing around 70-80 damage to a player (such as the Spear Trap), even with top-tier armor such as Turtle Armor, making them viable forms of base defense outside of simple lava traps. There are also Wooden Spikes, which do not do damage to monsters.
Mobs and Bosses
The Lihzahrds will swarm the player in large numbers with often surprising speed. It is advisable to have explosive projectiles or high-damage ranged weaponry to safely neutralize them.
The prior strategy may not work for the Flying Snakes, however. With 260 and the ability to fly, it poses a more agile threat than the earth-bound Lihzahrds. Just like the Lihzahrds, they can drop the Lizard Egg and the Lihzahrd Power Cell.
The Golem boss itself resides in the final chamber, but will not spawn until the player uses a Lihzahrd Power Cell on the Lihzahrd Altar in the final room. The Golem boss only requires one cell to spawn, and can be fought multiple times as long as the player has enough power cells to continue summoning him. Like the other bosses of the game, he fights in two stages. The unbreakable nature of the temple forces the player into a close-quarters fight, but the Golem is not as nimble as the other boss mobs, making kiting and evading significantly easier on the player.
One simple yet effective method to defeat the Golem is to build a row of Wood Platforms across the room, so that when the Golem jumps down, it will land on the platforms and never be able to directly hit the player. The player must still be aware of and avoid its ranged attacks, however.
- The Jungle Temple sometimes spawns without a Lihzahrd Altar.
- Sometimes some blocks will appear, covering the entry to the altar, and preventing you from doing anything. The only way to enter is breaking it with the Picksaw, which is dropped from the Golem itself.
- Sometimes the altar is spawned in such a position that when the Golem will spawn, it will spawn inside of a wall, making it extremely easy to kill/farm.
- With a bit of messing around, it is possible to enter the temple without the key by using a hammer to change the shape of the blocks outside the door to glitch inside.
- Bringing a Wire Cutter will not only help you identify the traps, but will also get you a lot of free Wire.
- Teleporters and the Rod of Discord no longer function within the jungle temple.
- Added to the game.