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This page pertains to the Toparia Mod. The items, NPCs, or features described in this article are from the Toparia Mod, and cannot be found in standard Terraria.
Changes to existing NPCs
House suitability: From now on, all houses need to have a piece of solid furniture (e.g. a workbench, table or dresser - something you can place things on) and a bed (instead of any piece of comfort furniture). NPC-only version of bed can be crafted using workbench and 15 wood.
Guide: The guide will no longer spawn on world creation, but will require suitable housing to spawn.
Merchant: Not only will the merchant require 50 silver to spawn, his house also needs to contain a chest.
Nurse: The nurse's spawn is no longer dependent on health, but on having reached character level 5. Furthermore, she requires an alchemy table for making potions.
Demolitionist: In addition to requiring some form of explosives, the demolitionist will also require a keg to fulfil his needs for beer.
Arms Dealer: The arms dealer knows that presentation is the key to good sales, and requires the player not only to have some form of gun based weapon but also a chest.
Dryad: The dryad requires both the mayor to be present and for you to have killed one of the normal mode bosses. There are no further requirements for the Dryad.
Clothier: The clothier requires both the mayor to be present, and requires a loom, on top of requiring Skeletron to have been defeated to free him from his curse.
Goblin Tinkerer: The goblin tinkerer not only requires rescuing, but also requires the mayor to be present and have both a chest (of any quality) and a workbench in his house.
Mechanic: The mechanic not only requires rescuing, but also requires the mayor to be present and have both a chest (of any quality) and a workbench in her house.
Wizard: The wizard not only requires rescuing, but also requires the mayor to be present and to have bookcase, chest and skull candle in his house.
^*Uploaded these prior to recieving them ingame; Sprites might not match.