Terraria Wiki

Mod:Toparia Changelog

4,927pages on
this wiki
Add New Page
Comments0 Share
Mana regeneration

This page pertains to the Toparia Mod. The items, NPCs, or features described in this article are from the Toparia Mod, and cannot be found in standard Terraria.


  • Max health and mana affected by class
  • Starting health affected by class gives you unlimited health
  • Health and mana increase with level rather than crystals
  • Removed life crystals and mana crystals from world gen and recipes
  • Build distance increases with craft level 30, 40 and 50
  • Update all NPC spawn rules
  • Add the rest of the NPCs
  • New NPC character names actually save properly
  • Added training dummy and range target
  • Improved quality of housing messages
  • Rebalanced XP gains and higher level monster levels
  • Rebalanced crafting and alchemy levels
  • Made game events triggered by character level instead of health
  • Converted native image format from .xnb to .png
  • Added world difficulty levels, affecting monster health, damage and spawn rate
  • Increased max character saves to 8
  • Fixed burning death bug
  • Fixed stone pickaxe reach bug
  • Added chandeliers from the new hardmode ores
  • Added silver, copper and hardmode candles
  • Added silver, copper and hardmode candelabras
  • Added hellfire arrow recipe, and change arrows from 1+1 = 5 to 10+10 = 50
  • Added a collection of hardmode throwing weapons
  • Added action skills (purchaseable from the trainer)
  • Added a hotbar that only accepts action skills
  • Make the hotbar appear when not in inventory mode
  • Make the action skills activatable by clicking or hotkeys
  • Make the action buffs deactivate when taken out of the slot
  • Made crafting prefix calculations based on crafting skill levels
  • Rebalanced item values
  • Increased item stack to 250 for stackable items
  • Added StepUp
  • Fixed projectile XP bug
  • Fixed flipper prefix bug
  • Added craft XP and level to all uncraftable reforgables
  • Fixed remaining StepUp glitches
  • Redesigned defense calculations
  • Updated monster damage to fit new defense calculations
  • Fixed Accessory prefix display, and combine with main prefix code
  • Added new prefix types, and provide support for armour prefixes
  • Added new armour prefixes and expand existing prefix set
  • Slightly nerfed auto-thrown throwing weapons and poison recipes
  • Goblin invasion now only 2% chance when in hard mode
  • Shadow armour now gives thrown bonuses, tweaked normal mode armours
  • Mediumcore characters lose 25% exp, 25% of items destroyed (the rest drops)
  • Player difficulty is now "style": Hack 'n' Slash, Challenge and Roguelike
  • Made night owl potions more effective
  • The player now loads where they saved rather than back at spawn point
  • Fixed piggy bank, safe, shop and reforge GUI display
  • Made sure only prefixable items can be reforged
  • StepUp now makes an exception for platforms
  • Separate ranged and thrown prefixes properly
  • Fixed bug where medium core was losing 75% of XP instead of 25%
  • Separated skills into passive and active
  • Added new book items and sprites
  • Created recipes for the passive skills
  • Made sure all books appear in the trainer shop
  • Made Eye of Cthulhu only turn up from summoning
  • Completely re-wrote the guide's help text fuction
  • Replaced StepUp with HopAlong
  • Fixed passive magic skill bug that led to disappearing health
  • Fixed GPS display
  • Fixed putting books in passive skill slot crashing the game
  • Fix remaining passive skill HP and Mana bugs
  • Fixed multiple quick reforges bug
  • Fixed chainsaw and drill reforging
  • Fixed reforge XP bug
  • Added active combat skills
  • Added drops / finds / recipes for active combat skills


  • Night's Edge now crafted in the Tinkerer's workshop
  • Watches and depth meters now crafted at a workbench
  • Added stone axes and stone pickaxes
  • Starting kit is now a wooden sword, a stone pickaxe and a stone axe
  • Adjusted wooden boomerang recipe to be made at a workbench
  • Added thrown projectile speed modifier
  • Added a build number to each player and world save to make converting to future versions manageable
  • Updated archery potions to precision potions
  • Changed precision potions to increase damage by 20% and critical chance by 10%
  • Added a ninja emblem, and make it spawn from WoF death
  • Added flaming knives
  • Added overall character levels, which are used to adjust move speed
  • Added 12 classes, with XP penalties and level caps
  • Added goo staff and shining goo staff as craftable magic items, firing goo balls and shining goo balls respectively


  • Updated life crystals to only add 10 life
  • Separated out ranged and thrown weapons - currently all bonuses apply to both
  • Decreased default base damage to 60% for all types
  • Decreased default melee speed to 80%
  • Increased default mana cost to 140%
  • Decreased projectile speed to 60%
  • Decreased default critical hit values to 2%
  • Added variables to hold character levels and xp for all skills
  • Added monster levels for each monster, used for calculating XP gains
  • Damage and speed (and mana cost) all improve with level
  • Updated the Night's Edge recipe to use the tinkerer's workshop
  • The nurse now arrives with anything over 100 health, rather than 120+
  • Characters now start with 20 mana
  • Made shurikens and throwing daggers craftable with iron or silver at the anvil
  • Made wooden boomerangs craftable at the sawmill
  • Increased the damage of poisoned daggers and the enchanted boomerang
  • Made all daggers pierce 2 enemies
  • Get crafting and alchemy skill levels incrementing
  • Sort potion cooldown and buff length