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For a list of all hostile NPCs, please see Category:Monsters.

Forest Monsters

Day

  1. Passive monsters (will not attack the player):
    Animated terraria bunny
  2. Neutral monsters (will only attack after provocation; can still run into and damage the player):
    Animated terraria slime(blue)
  3. Aggressive monsters:
    Terraria Harpy
Note: All Neutral enemies turn aggressive upon nightfall.

Night

  1. Passive monsters:
    Cardinal
  2. Aggressive monsters:
    Zombie-Large
  3. Hard Mode monsters:
    Werewolf(Mob)
Note: All Hard Mode enemies are aggressive.

Rainstorms

These enemies only spawn during rainstorms. It should be noted that during rainstorms, Goldfish spawn on land and walk outside of water as well, and thus their numbers will increase during rainstorms.

  1. Pre-Hard Mode monsters:
  2. Post-Hard Mode monsters:
    True rainbow slime (1)

Underground Monsters

Dirt Layer

  1. Passive monsters:
    Terraria Goldfish
  2. Aggressive monsters:
    Terraria Giant worm head
  3. Hard Mode monsters:
    File-Digger

Stone Layer

  1. Passive monsters:
    The mouse
  2. Aggressive monsters:
    Cave Bat
  3. Pre-Hard Mode Glowing Mushroom Biome:
    Fungi Bulb
  4. Hard Mode monsters:
    Green Jellyfish
  5. Post-Hard Mode Glowing Mushroom Biome:
    Fungo Fish
  6. Spider Nests:
    Black Recluse

Desert Monsters

  1. Passive monsters:
    Scorpion
  2. Pre-Hard Mode monsters:
    Antlion New
  3. Post-Hard Mode monsters:
    Mummy

Corruption Monsters

All Corruption monsters are aggressive.

  1. Pre-Hard Mode monsters:
    Terraria Eater of Souls
  2. Post-Hard Mode monsters:
    Corrupt Slime

Crimson Monsters

All Crimson monsters are aggressive.

  1. Pre-Hard Mode monsters:
    Face Monster
  2. Post-Hard Mode monsters:
    Herpling

Hallowed Monsters

Hallowed monsters only appear post-Hard Mode and are all aggressive.

  1. Surface:
    Terraria unicorn gallop
  2. Underground:
    File-Illuminant Slime

Meteor Monsters

Dungeon Monsters

  1. Pre-Hard Mode monsters:
    Angry Bones 4
  2. Post-Hard Mode monsters:
    Paladin
  3. Immortal monsters:
    Terraria Blazing Wheel
Note: Hard Mode creatures will not spawn in the Dungeon until after the player has defeated Plantera.

Lihzahrd Temple Monsters

Lihzahrd

Jungle Monsters

  1. Surface Jungle monsters:
    Snatcher
  2. Hard Mode Surface monsters:
    Angry Trapper
  3. Underground Jungle monsters:
    Small bee
  4. Hard Mode Underground monsters:
    Arapaima

Snow Biome Monsters

  1. Passive monsters:
  2. Aggressive monsters:
    Corrupt Penguin
  3. Hard Mode monsters:
  4. Hard Mode underground monsters
    Wolf (1)

Ocean Monsters

All Ocean monsters are aggressive.

Orca

Underworld Monsters

  1. Pre-Hard Mode monsters:
    Terraria Voodoo demon Animated
  2. Post-Hard Mode monsters:
    Lava Bat NPC 151
Note: Hard Mode monsters with the exception of the Tortured Soul will not spawn in the Underworld until at least one Hard Mode boss has been defeated.

Special Event Spawns

All Event-spawned monsters are aggressive. They tend to spawn in waves of a certain number of enemies and may be centered around specific places on the map as opposed to being focused on the player.

Goblin Army Spawns

Goblin Summoner

Frost Legion Spawns

The Frost Legion is (usually) a Hard Mode only event, as the Snow Globe can only be obtained in Hard Mode. It can be summoned at any time, however.

Pirate Army Spawns

The Pirate Army will only occur once entering hardmode

Solar Eclipse Spawns

Solar Eclipses only occur after entering Hard Mode and defeating one of the mechanical bosses.

Pumpkin Moon Spawns

The Pumpkin Moon only occurs in Hard Mode by making a Pumpkin Moon Medallion with 30 Pumpkins, 5 Ectoplasm and 10 Hallowed Bars. (Poltergeist to Pumpking are not ordered by waves)

Frost Moon Spawns

The Frost Moon only occurs in Hard Mode by making a Naughty Present which needs 20 Silk, 5 Ectoplasm, and 5 Souls of Fright.

Martian Madness Spawns

This event occurs in Hard Mode after defeating Golem. It is triggered when a Martian Probe is allowed to scan the player and escape.

Celestial Event Spawns

This event occurs in Hard Mode after defeating Golem. It is triggered by defeating the Ancient Cultists that spawn at the entrance to the Dungeon, and then killing the Lunatic Cultist, which appears after all 4 of the Ancient Cultists are dead.

  1. Nebula Pillar Monsters:
  2. Solar Pillar Monsters:
  3. Stardust Pillar Monsters:
  4. Vortex Pillar Monsters:

Old One's Army spawns

  1. Pre-Hardmode
  2. Hardmode

Bosses

Pre-Hard Mode

Hard Mode

Boss Minions

Coin Drops

Enemy Coin drops are calculated from set values in the game code, but in-game have an unstated variable factor that is multiplied onto that value every time those coins are dropped. For example; the Dungeon Slime is set to drop 1 SilverCoin Small 50 CopperCoin Small , but would in reality drop that or anything around that amount. The same rule applies with Pinky, being set to drop 1 GoldCoin Small but dropping that or anything a little over or a little under that. This rule applies to all NPCs that drop coins.

Update Info

v1.2

  • Enemies now have a health bar. You will see the health bar below them when you hit them with a weapon.

PC release

  • Added to the game.

Start a Discussion Discussions about Monsters

  • Give us your enemy ideas! (Must be with images(unless it is a reply))

    44 messages
    • Mushroomsalad wrote:Mathlete101 wrote:Mushroomsalad wrote:Mini-tron HP: 500 (1000 in expert) Found in dungeon after 1 mechanical boss has b...
    • Kim Jong Un Shoots you with nukes 1000dps 100hp 0def Breaks all blocks with nukes. Says Kim Jong Un quotes
  • Help On Destroyer

    43 messages
    • Hahaha I remember this thread, not even closed yet. I still use the method,although with Stormbow from the Hallowed Mimics. With this metho...
    • Closing thread, per OP's request.