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Monsters

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For a list of all hostile NPCs, please see Category:Monsters.

Forest Monsters

Day

  1. Passive monsters (will not attack the player):
  2. Neutral monsters (will only attack after provocation; can still run into and damage the player):
  3. Aggressive monsters:
Note: All Neutral enemies turn Aggressive upon nightfall.

Night

  1. Passive monsters:
  2. Aggressive monsters:
  3. Hard Mode monsters:
Note: All Hard Mode enemies are aggressive.

Rainstorms

These enemies only spawn during rainstorms. It should be noted that during rainstorms, Goldfish spawn on land and walk outside of water as well, and thus their numbers will increase during rainstorms.

  1. Pre-Hard Mode monsters:
  2. Post-Hard Mode monsters:

Underground Monsters

Dirt Layer

  1. Passive monsters:
  2. Aggressive monsters:
  3. Hard Mode monsters:

Stone Layer

  1. Passive monsters:
  2. Aggressive monsters:
  3. Pre-Hard Mode Glowing Mushroom Biome:
  4. Hard Mode monsters:
  5. Post-Hard Mode Glowing Mushroom Biome:

Desert Monsters

  1. Passive monsters:
  2. Pre-Hard Mode monsters:
  3. Post-Hard Mode monsters:

Corruption Monsters

All Corruption monsters are Aggressive.

  1. Pre-Hard Mode monsters:
  2. Post-Hard Mode monsters:

Crimson Monsters

All Crimson monsters are Aggressive.

  1. Pre-Hard Mode monsters:
  2. Post-Hard Mode monsters:

Hallowed Monsters

Hallowed monsters only appear post-Hard Mode and are all Aggressive.

  1. Surface:
  2. Underground:

Meteor Monsters

Whilst in the vicinity of a Meteor, only Meteor Heads will spawn.

Dungeon Monsters

  1. Pre-Hard Mode monsters:
  2. Post-Hard Mode monsters:
  3. Immortal monsters:
Note: Hard Mode creatures will not spawn in the Dungeon until after the player has defeated Plantera.

Jungle Monsters

  1. Surface Jungle monsters:
  2. Hard Mode Surface monsters:
  3. Underground Jungle monsters:
  4. Hard Mode Underground monsters:

Snow Biome Monsters

  1. Passive monsters:
  2. Aggressive monsters:
  3. Hard Mode monsters:

Ocean Monsters

All Ocean monsters are Aggressive.

Underworld Monsters

  1. Pre-Hard Mode monsters:
  2. Post-Hard Mode monsters:
Note: Hard Mode monsters will not spawn in the Underworld until at least one Hard Mode boss has been defeated.

Special Event Spawns

All Event-spawned monsters are Aggressive. They tend to spawn in waves of a certain number of enemies and may be centered around specific places on the map as opposed to being focused on the player.

Goblin Army Spawns

Frost Legion Spawns

The Frost Legion is (usually) a Hard Mode only event, as the Snow Globe can only be obtained in Hard Mode. It can be summoned at any time, however.

Pirate Army Spawns

Solar Eclipse Spawns

Solar Eclipses only occur after entering Hard Mode and defeating one of the mechanical bosses.

Pumpkin Moon Spawns

Pumpkin Moon only occur in Hard Mode by making a Pumpkin Moon Medallion of 30 Pumpkins 5 Ectoplasm 10 Hallowed bars (Poltergeist to Pumpking are not ordered by waves)

 Frost Moon Spawns

Frost Moon only occur in Hard Mode by making a Naughty Present which needs 20 Silk, 5 Ectoplasm, and 5 Souls of Fright.

Bosses

Pre-Hard Mode

Hard Mode

Coin Drops

Enemy Coin drops are calculated from set values in the game code, but in-game have an unstated variable factor that is multiplied onto that value every time those coins are dropped. For example; the Dungeon Slime is set to drop 1 SilverCoin Small 50 CopperCoin Small , but would in reality drop that or anything around that amount. The same rule applies with Pinky, being set to drop 1 GoldCoin Small  but dropping that or anything a little over or a little under that. This rule applies with all NPCs that drop coins.

Update Info

v1.2

  • Enemies now have a health bar. You will see the health bar below them when you hit them with a weapon.

v1.0.0

  • Introduced.

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