|Spawn Time|| (Hard Mode)|
|4 50 ?||100%|
- Crimson Rod or Nimbus Rod (Nimbus Rod is preferable)
- Low mana cost bolt spell (Diamond Staff for example)
- Respectable caster gear (Hallowed Armor or better, preferably)
- Any Grappling Hook
- Magic Mirror (in case in danger of getting killed)
When you see the Paladin coming, it is essential to prepare quickly. Make sure the appropriate gear is easily accessible. Once the Paladin is in sight, simply cast a Nimbus Rod above it to keep it from throwing hammers.
Once automatic constant damage is established, constantly cast more damaging spells at it to deal large amounts of damage. Pause around half mana to regenerate spells can be cast at a fixed rate (alternatively, mana potions can be utilized)! Use health potions as well in the event the damage interval is long enough for the Paladin to throw a hammer. Watch out for any of the Dungeon's normal mobs, the mage-type skeletons in particular (i.e. Necromancer, Diabolist).
Another good strategy for killing the Paladin is to build a small platform to stand on just big enough so that the Paladin loses sight of you and stops throwing hammers. From there, you can simply kill him using weapons such as the Inferno Fork or Magnet Sphere. If you are yet to obtain these weapons the Chlorophyte Partisan or Nettle Burst, or any other multi-hit/penetrating weapons are viable options, preferably weapons that can shoot through walls or around your platform.
Attacking a Paladin using melee attacks is inadvisable, since the Paladin can deal devastating amounts of damage upon contact, and knock you away using its hammers. Thrown weapons like the Vampire Knives (which can also restore any health lost when fighting a Paladin) or Light Discs are preferable, as you stay out of range and it is made easier to dodge incoming hammers and deal with other dungeon monsters. If thrown weapons are not a viable option, a sword that can launch projectiles (i.e. Frostbrand, Terra Blade, etc) or a powerful spear like the Mushroom Spear will make defeating a Paladin much safer. A safe way to defeat the Paladin using melee, is to take advantage of its inability to open doors. Using either a Chlorophyte Partisan, or Mushroom Spear, hide behind a closed door and use the spore clouds/mushrooms to deal constant damage to keep its attention on you, and take it down very quickly. If the Golem has been defeated, the Possessed Hatchet would be a good choice as well. You should be careful of other enemies in the dungeon while doing this though, as they can open the door and let the Paladin in, with very threatening outcomes. Provided that none of these options are available, you should exercise extreme caution or simply escape as your chances of survival will be very low.
Ranged users are capable of defeating a Paladin the most easily out of these three "job" types. Using a rapid firing weapon like the Megashark will not only prevent the Paladin from attacking you, it will also deal damage rapidly and easily kill the Paladin faster than a Melee or Magic-based player could. By employing a similar strategy to the Caster (grappling onto something higher than the Paladin and attacking from there), spamming your ranged weapon and moving as needed, it is the safest and most efficient method described here.
Another method is to use a Death Sickle and a Staff of the Frost Hydra. Close yourself in a box above flat dungeon ground, and spawn a Frost Hydra below you. Whenever an enemy/Paladin comes, you can use the Death Sickle as well to easily kill the Paladin. (Battle Potion and/or Water Candle recommended) However, this strategy is not ranged.
Note: If you are not in possession of a rapid firing or "splash" effect ranged weapon, you are in just as much (if not more) danger as a Melee character with no alternative to attacking one. Examples of typical rapid fire or splash damage weapons might be the Megashark or the Grenade Launcher.
Late Game tips:
An easy way to kill the Paladin is by acquiring a Magnet Sphere, then grappling above the Paladin and simply casting it down constantly. It deals strong damage fairly quickly (especially if it is the only enemy it can attack), causing the Paladin to be stun-locked and unable to throw hammers at you. Because it can't attack, you can easily finish it.
- The Paladin is immune to the Confusion debuff, probably just to make the Paladin a more challenging enemy to overcome.
- Although the word Paladin means "holy knight", where it appears and why it attacks the player suggests otherwise. A potential explanation is that the Paladin was killed in the dungeon, and it/the armor is now possessed by a Dungeon Spirit (further justified by the fact that killing one has a chance to spawn a Dungeon Spirit) or some form of evil or malevolent being.
- A Paladin is any of the twelve peers of Charles the Great's court, of whom the count palatine was the chief. It also means a knight renowned for heroism and chivalry.
- Added to the game.