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Paladin

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v290Paladin
Paladin
Stats
Type Monster
Sub Type Miniboss
Rarity Rare
HP 5000 Heart
Attack 100
Defense 50
Spawn Time Pwnhammer Icon (Hard Mode)
Sun Moon CharmNew (Anytime)
Spawn Area Dungeon Guardian Dungeon
Drops
4 GoldCoin Small 50 SilverCoin Small? 100%
Paladin's Hammer 2.86%
Paladin's Shield 6.48%
Armor Polish 1%

The Paladin is a miniboss that spawns in the Hard Mode Dungeon after Plantera has been defeated.

The Paladin throws hammers at the player from a distance. Hammers pass through walls and can easily kill a player in 4-5 hits, so good gear is highly recommended for those looking to farm his drops. Constant damage stops the Paladin from throwing hammers. Weapons such as Vilethorn, Crimson Rod/Nimbus Rod, Vampire KnivesInferno Fork, or Possessed Hatchet seem to be best for this.
Screen Shot 2014-01-07 at 10.27.39 PM

Paladin in the dungeon

Strategy

Caster

Items required:

When the Paladin is seen coming it is essential to prepare quickly, making sure the appropriate gear is easily accessible. Once the Paladin is in sight, simply cast a Nimbus Rod above it to keep it from throwing hammers.

Paladin Strat

Screenshot of the caster strategy being executed.

Once automatic constant damage is established, constantly cast more damaging spells at it to deal large amounts of damage. Pause around half mana to regenerate spells can be cast at a fixed rate (alternatively, mana potions can be utilized)! Use health potions as well in the event the damage interval is long enough for the Paladin to throw a hammer. Watch out for any of the Dungeon's normal mobs, the mage-type skeletons in particular (i.e. Necromancer, Diabolist).

Another good strategy for killing the Paladin is to build a small platform to stand on just big enough so that the Paladin loses sight of the player and stops throwing hammers. From there, the Paladin can simply be killed using weapons such as the Inferno Fork or Magnet Sphere. If those weapons have not been obtained yet the Chlorophyte Partisan or Nettle Burst, or any other multi-hit/penetrating weapons are viable options, preferably weapons that can shoot through walls or around the platform.

Melee

Stuck Pally

A Paladin stuck in a wall

Attacking a Paladin using melee attacks is inadvisable, since the Paladin can deal devastating amounts of damage upon contact, and knock the player away using its hammers. Thrown weapons like the Vampire Knives (which can also restore any health lost when fighting a Paladin) or Light Discs are preferable, as the player stays out of range and it is made easier to dodge incoming hammers and deal with other dungeon monsters. If thrown weapons are not a viable option, a sword that can launch projectiles (i.e. Frostbrand, Terra Blade, etc) or a powerful spear like the Mushroom Spear will make defeating a Paladin much safer. A safe way to defeat the Paladin using melee, is to take advantage of its inability to open doors. Using either a Chlorophyte Partisan, or Mushroom Spear, hide behind a closed door and use the spore clouds/mushrooms to deal constant damage to keep its attention, and take it down very quickly. If the Golem has been defeated, the Possessed Hatchet would be a good choice as well. Care should be taken with other enemies in the dungeon while doing this though, as they can open the door and let the Paladin in, with very threatening outcomes. Provided that none of these options are available, extreme caution should be exercised or simply escape as chances of survival will be very low.

Ranged

Ranged users are capable of defeating a Paladin the most easily out of these three "job" types. Using a rapid firing weapon like the Megashark will not only prevent the Paladin from attacking the player, it will also deal damage rapidly and easily kill the Paladin faster than a Melee or Magic-based player could. By employing a similar strategy to the Caster (grappling onto something higher than the Paladin and attacking from there), spamming it with a ranged weapon and moving as needed, it is the safest and most efficient method described here.

Another method is to use a Death Sickle and a Staff of the Frost Hydra. With the player enclosed in a box above flat dungeon ground, and a Frost Hydra spawned below. Whenever an enemy/Paladin comes, the Death Sickle can be used as well to easily kill the Paladin. (Battle Potion and/or Water Candle recommended) However, this strategy is not ranged.

Note: If a rapid firing or "splash" effect ranged weapon is not in possession, the player is in just as much (if not more) danger as a Melee character with no alternative to attacking. Examples of typical rapid fire or splash damage weapons might be the Megashark or the Grenade Launcher.

Traps

Paladin Lava Trap

Screenshot of a lava trap being approached by the Paladin

  • Building a volcano shaped pit with lava in it is another effective and effortless way of trapping and killing a Paladin, since it cannot attack through blocks. Simply stand below the lava trap and wait for the Paladin to fall in and slowly get killed by the lava. Summoning additional minions over / into the pit would help speed up the process but the lava itself is enough to kill the Paladin in due time.

Late Game tips:

  • An easy way to kill the Paladin is by acquiring a Magnet Sphere, then grappling above the Paladin and simply casting it down constantly. It deals strong damage fairly quickly (especially if it is the only enemy it can attack), causing the Paladin to be stun-locked and unable to throw hammers. Because it can't attack, it can easily be killed.
  • The Bubble Gun works great against Paladins, killing them in only a few seconds. With its short range and high mana consumption in mind, the Bubble Gun should be able to kill the Paladin with ease when used properly.

Trivia

  • The Paladin is immune to the Confusion debuff, probably just to make the Paladin a more challenging enemy to overcome.
  • Although the word Paladin means "holy knight", where it appears and why it attacks the player suggests otherwise. A potential explanation is that the Paladin was killed in the dungeon, and it/the armor is now possessed by a Dungeon Spirit (further justified by the fact that killing one has a chance to spawn a Dungeon Spirit) or some form of evil or malevolent being.
  • A Paladin is any of the twelve peers of Charles the Great's court, of whom the count palatine was the chief. It also means a knight renowned for heroism and chivalry.

Update Info

v1.2

  • Added to the game.

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