Reforging
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Reforging is a feature introduced in the 1.1 update, and can be used to modify most weapons and accessories. Vanity items, armor, and special tools such as the Grappling Hook are unable to be reforged.
Purchasing a reforge from the Goblin Tinkerer applies better/worse stats (buffs) to the item being reforged, such as improving damage, increasing movement speed, improving the defense bonus for the item, and so on. However, possible modifications include bad ones that will make the item less desirable, such as making a weapon do less damage or have a slower firing speed. Accessories and Weapons have separate lists of possible buffs/debuffs, and different weapon types also have slightly different lists (range weapons can have improved firing speed, while melee weapons can have improved size which increases hit-range, while spells have reduced mana cost). Reforging an item chooses one buff/debuff from its applicable list at random. Multiple reforges on an item do not stack: reforging an item will overwrite any existing buff on the item. Items can be reforged many times with no penalty. Each buff/debuff has a name and color. The best buffs for weapons will apply 5 different buffs (examples below).
Note: Not every item is able to have every kind of prefix[1]. For example, the Magical Harp cannot have the "Mythical" prefix because the harp itself has no knockback. "Mythical" boosts knockback so it can't be on the harp. Flails, spears, boomerangs, drills, and chainsaws cannot be reforged for size/knockback, so their best is Godly.
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Requirements
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In order to reforge items, there are three different things that need to be obtained :
- Goblin Tinkerer (NPC villager)
- An amount of money, depending on the item's value. (Example: Standard Copper Shortsword = 3.50 silver, Sunfury = 3.70 gold). The cost is five times the sell value of the item.
- A weapon/accessory to reforge.
The following Headings and dot points show all the known modifications of each of their class, based on a lower leveled item.
Melee Weapons (based off of Copper Shortsword)
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Flails, spears, boomerangs, drills, and chainsaws cannot be reforged for size/knockback (best is Godly). There is currently a glitch which does not allow you to reforge copper axes above Tier 2 (Green). The other axes (iron, silver, gold, demonite and the 2 hamaxes) however can be reforged to be legendary.
| Godly | Damage | Crit | Knockback | ||
|---|---|---|---|---|---|
| Flamarang | +16% | +5% | +15% | ||
| Dao of Pow | +16% | +5% | +15% | ||
| Gungnir | +14% | +5% | +15% | ||
| Dark Lance | +15% | +5% | +15% |
Known Modifications
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Some of these values will be lower / higher on different weapons, but the attributes will be roughly the same:
| Legendary | Damage [20%] | Speed [8%] | Crit [5%] | Size [10%] | Knockback [15%] |
|---|---|---|---|---|---|
| Copper Shortsword | +20% | +8% | +5% | +10% | +15% |
| Excalibur | +15% | +12% | +5% | +10% | +15% |
| Tizona | +15% | +8% | +5% | +10% | +15% |
| Muramasa | +17% | +10% | +5% | +10% | +15% |
| Molten Hamaxe | +15% | +11% | +5% | +10% | +15% |
| Adamantite Sword | +16% | +11% | +5% | +10% | +15% |
| Breaker Blade | +11% | +10% | +5% | +10% | +15% |
| Pwnhammer | +15% | +11% | +5% | +10% | +15% |
| Molten Pickaxe | +17% | +12% | +5% | +10% | +15% |
| Phasesaber (all colours) | +15% | +12% | +5% | +10% | +15% |
| Godly | Damage | Crit | Knockback | ||
| Hamdrax | +14% | +5% | +15% |
Positive Attributes
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5 Bonus Stats:
- Legendary (+15% damage, +10% speed, +5% critical strike chance, +10% size, +15% knockback)

3 Bonus Stats:
- Godly (+15% damage, +5% critical strike chance, +15% knockback)
- Superior (+10% damage, +3% critical strike chance, +10% knockback)
- Dangerous (+5% damage, +2% critical strike chance, +5% size)
- Savage (+10% damage, +10% size, +10% knockback)
- Murderous (+7% damage, +6% speed, +3% critical strike chance)

2 Bonus Stats:
- Demonic (+15% damage, +5% critical strike chance)
- Agile (+10% speed, +3% critical strike chance)
- Deadly (+10% damage, +10% speed)
- Unpleasant (+5% damage, +15% knockback)
- Rapid (+15% speed, +10% velocity)
1 Bonus Stat:
- Sharp (+15% damage)
- Pointy (+10% damage)
- Hurtful (+10% damage)
- Strong (+15% knockback)
- Forceful (+15% knockback)
- Quick (+10% speed)
- Nimble (+5% speed)
- Zealous (+5% critical strike chance)
- Keen (+3% critical strike chance)
- Massive (+18% size)
- Large (+12% size)
With Positive and Negative Attributes
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4 Stats Added:
- Bulky (+5% damage, -15% speed, +10% size, +10% knockback)
- Nasty (+5% damage, +1% speed, +2% Critical Strike Chance, -10% knockback)
3 Stats Added:
- Shameful (-20% damage, +10% size, -20% knockback)
2 Stats Added:
- Heavy (-8% speed, +15% knockback)
- Light (+15% speed, -10% knockback)
- Ruthless (+20% damage, -10% knockback)
Negative Attributes:
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3 Stats Added:
- Terrible (-20% damage, -13% size, -15% knockback)
- Unhappy (-8% speed, -10% size, -10% knockback)
2 Stats Added:
- Broken (-40% damage, -20% knockback)
- Annoying (-20% damage, -15% knockback)
- Shoddy (-20% damage, -15% knockback)
1 Stat Added:
- Damaged (-20% damage)
- Dull (-20% damage)
- Sluggish (-23% speed)
- Slow (-15% speed)
- Lazy (-8% speed)
- Tiny (-18% size)
- Small (-10% size)
- Weak (-20% knockback)
Ranged Weapons (based off of Wooden Bow and above)
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Note: Modifications on ranged weapons are very limited on low-level items. The more powerful modifications are only available on higher tier weapons. Weapons classified as "miscellaneous" (such as Flamethrower, Blowpipe, Handgun, etc.) receive 5 stats when receiving the "Deadly" prefix.
Known Modifications
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Some of these values will be lower / higher on different weapons, but the attributes will be roughly the same (Default values in header)
| Unreal | Damage [15%] | Speed [10%] | Crit [5%] | Velocity [10%] | Knockback [15%] |
|---|---|---|---|---|---|
| Molten Fury | +14% | +12% | +5% | +10% | +15% |
| Flamethrower | +15% | +10% | +5% | +10% | +15% |
| Megashark | +13% | +14% | +5% | +10% | +15% |
| Shotgun | +17% | +11% | +5% | +10% | +15% |
| Godly | Damage | Crit | Knockback | ||
| Shotgun | +17% | +5% | +15% | ||
| Superior | Damage [10%] | Crit [3%] | Knockback [10%] | ||
| Shotgun | +11% | +3% | +10% | ||
| Murderous | Damage [10%] | Speed [10%] | Crit | ||
| Mythril Repeater Phoenix Blaster | +6-9% | +4-9% | +3% | ||
| Deadly | Damage [10%] | Speed [10%] | |||
| Star Cannon | +11% | +10% | |||
| Demonic | Damage [15%] | Crit [5%] | |||
| Clockwork Assault Rifle | +16-17% | +5% |
Positive Attributes
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5 Bonus Stats:
- Unreal (+13-17% Damage, +10-14% Speed, +5% Critical Strike Chance, +10% Velocity, +15% Knockback)
3 Bonus Stats:
- Godly (+13-17% Damage, +5% Critical Strike Chance, +15% Knockback)
- Superior (+9-11% Damage, +3% Critical Strike Chance, +10% Knockback)
- Murderous (+6-9% Damage, +4-9% speed, +3% Critical Strike Chance, stats from Mythril Repeater and Phoenix Blaster)
2 Bonus Stats:
- Demonic (+16-17% Damage, +5% Critical Strike Chance, stats from Clockwork Assault Rifle )
- Sighted (+17% Damage, +3% Critical Strike Chance)
- Rapid (+13% Speed, +10% Velocity)
- Hasty (+10% Speed, +15% Velocity)
- Agile (+10% Speed, +3% Critical Strike Chance)
- Deadly (+10% Damage, +10% Speed)
- Staunch (+9% Damage, +15% Knockback)
- Unpleasant (+4% Damage, +15% Knockback)
- Intimidating (+5% Velocity, +15% Knockback)
1 Bonus Stat:
- Hurtful (+15-20% Damage, Copper Bow and above)
- Zealous (+5% Critical Strike Chance)
- Keen (+3% Critical Strike Chance)
- Quick (+10% Speed)
- Nimble (+10% Speed)
With Positive and Negative Attributes
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4 Stats Added:
- Nasty (+4% Damage, +14% Speed, +2% Critical Strike Chance, -10% Knockback, stats from Megashark )
3 Stats Added:
- Powerful (+25% Damage, -10% Speed, +1% Critical Strike Chance)
2 Stats Added:
- Ruthless (+19% damage, -10% knockback)
- Frenzying (-25% Damage, +13% Speed)
Negative Attributes
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2 Stats Added:
- Annoying (-25% Damage, -13% Speed)
- Lethargic (-13% Speed, -10% Velocity)
1 Stats Added:
- Damaged (-25% Damage)
- Sluggish (-20% Speed)
- Slow (-13% Speed)
- Lazy (-7% Speed)
Magical Weapons (based off of Vilethorn)
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The "Starfury" is counted as a magical weapon regarding the reforge process. The "Magical Harp" can not be reforged for increased knockback because it has no knockback before reforging.
Some weapons in the Positive Attributes will have Negative Percentages but this is due to these weapons costing mana to use (If they have, say, a reduced mana cost of "-17%" That is therefore good because you won't waste as much mana.)
Known Modifications
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| Mythical | Damage | Speed | Crit | Mana Cost | Knockback |
|---|---|---|---|---|---|
| Flower of Fire | +16% | +10% | +5% | -12 | +15% |
| Rainbow Rod | +15% | +13% | +5% | -10 | +15% |
| Vilethorn | +12% | +10% | +5% | -8 | +15% |
| Aqua Scepter | +14% | +12% | +5% | -14 | +15% |
| Cursed Flames | +14% | +10% | +5% | -7 | +15% |
| Starfury | +12% | +12% | +5% | -12 | +15% |
Positive Attributes
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5 Bonus Stats:
- Mythical (+15-18% Damage, +11-14% Speed, +5% Critical Strike Chance, -7-20% Mana Cost, +15% Knockback)
(take note of the negative percentage for mana cost)
3 Bonus Stats:
- Godly (+12-14% Damage, +5% Critical Strike Chance, +15% Knockback)
- Superior (+12% Damage, +3% Critical Strike Chance, +10% Knockback)
- Masterful (+12-16% Damage, -7-20% Mana Cost, +5% Knockback)
- Murderous (+12% Damage, +7% Speed, +3% Critical Strike Chance)
2 Bonus Stats:
- Demonic (+12% Damage, +5% Critical Strike Chance)
- Deadly (+12% Damage, +10% Speed)
- Agile (+10% Speed, +3% Critical Strike Chance)
- Mystic (+10-12% Damage, -20-25% Mana Cost)
1 Bonus Stat:
- Hurtful (+12% Damage)
- Quick (+10% Speed)
- Nimble (+6% Speed)
- Zealous (+5% Critical Strike Chance)
- Keen (+3% Critical Strike Chance)
- Strong (+15% Knockback)
- Forceful (+15% Knockback)
- Adept (-14-25% Mana Cost)
With Positive and Negative Attributes
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4 Stats Added:
- Celestial (+12% Damage, -10% Speed, -8% Mana Cost, +10% Knockback)
3 Stats Added:
- Furious (+12% Damage, +17% Mana Cost, +15% Knockback)
- Manic (-12% Damage, +10% Speed, -8% Mana Cost)
- Taboo (+12% Speed, +8% Mana Cost, +10% Knockback)
2 Stats Added:
- Intense (+12% Damage, +17% Mana Cost)
- Ruthless (+12% Damage, -10% Knockback)
Negative Attributes
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2 Stats Added:
- Annoying (-25% Damage, -13% Speed)
- Broken (-25% Damage, -20% Knockback)
- Ignorant (-12% Damage, +17% Mana Cost)
- Shoddy (-12% Damage, -15% Knockback)
- Deranged (-12% Damage, -10% Knockback)
1 Stat Added:
- Damaged (-12% Damage)
- Slow (-13% Speed)
- Lazy (-7% Speed)
- Weak (-20% Knockback)
- Inept (+8% Mana Cost)
- Sluggish (-23% speed )
Accessories
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Each accessory can have the values 1 to 4, either as a flat amount or as a percentage.
| +1 | +2 | +3 | +4 | |
|---|---|---|---|---|
| Damage (%) | Jagged | Spiked | Angry | Menacing |
| Defense | Hard | Guarding | Armored | Warding |
| Movement Speed (%) | Brisk | Fleeting | Hasty | Quick |
| Melee Speed (%) | Wild | Rash | Intrepid | Violent |
| Critical Strike (%) | Precise | Lucky |
Mana Stat
- Arcane ( +20 Mana )
Notes
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- It's possible to create a starting character with a prefixed Copper Shortsword, Pickaxe or Axe. In fact, it is possible to create a new character who spawns with Legendary items.
- The "Deadly" prefix adds 5 stats to the Musket, improving damage (+9%), speed (+5%), critical strike chance (+2%), velocity (5%) and knockback (5%). This is probably a typo, as usually only the "Unreal" prefix adds 5 stats to a ranged weapon. However, the stats won't match the scheme of the other 'Unreal'-Weapons, so this is discutable.
- Gungnir, at the moment, is the most expensive weapon in the game to reforge.


Bugs
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When using a language that isn't English, reforging an item may make the item disappear.