Traps
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There are many types of traps you can make in Terraria, for NPCs and players alike. Listed are commonly encountered ones.
Lava Trap
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If you want to have a collection point underneath your trap, giving you safety from the lava, its advised to use dungeon brick just in case a Clown stumbles in, destroying your trap and spilling lava everywhere.
Lava "Wall" Trap
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This trap is similar to the basic lava trap but instead of spanning a horizontal distance it will cover a vertical space. One of the nice features about this lava trap is that you can turn it off, allowing for safe passage rather than having to remove the lava manually. The disadvantage, however, is that there is a good chance any loot dropped by enemies will be exposed to the lava and burn up. But if your goal is to simply keep most enemies out while still being able to pass through it yourself (harmlessly if protected by an obsidian skin potion), then this trap will be very effective. It makes use of the new 1.1 mechanics so you will need a bucket of lava (or more depending on the height you are trying to cover), an inlet pump, an outlet pump, a wrench and wire, and a 1 second timer.
Warning: Sometimes this trap glitches while you are off screen. It is unknown what causes this but when you return the lava will have either overflown or disappeared completely. Sometimes lava will spill while falling, causing it to land on the ground next to where it was intended to and cause damage to the surrounding area. It is suggested that you only activate this trap if you are staying in the immediate area.
You start by placing the inlet pump at the bottom of where you want the wall the be and the outlet pump as far above it as you want the wall's height to be. Place blocks around both pumps except for the part that you want the lava to fall from/into. You can dig little nooks into the area where you want the wall to be so they don't stick out since players are able to walk over holes 1 block wide. Attach both pumps to a 1 second timer and add lava to the inlet pump at the bottom. Wires are not affected by lava so don't worry about damaging them. Activate the timer either by right clicking it or attaching it to something else like a lever. The lava will now pump out from the top and will fall back down to the inlet endlessly as long as the timer is active.
Optionally you can add an active/inactive stone block to the hole at the top where the outlet is so that the lava will stop flowing faster when you turn it off, but attach it to something other than the timer. Otherwise you have to wait for the lava at the top to drain out.
Loot Trap
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This is a modification of the lava trap, with a tunnel built underneath it to collect the loot without having to touch the lava.
Sand Trap
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Made by placing a wall then dropping sand on top of it, then when the enemy you want to kill is underneath, break the wall and let the sand fall on top of them. While this is effective to some degree against slimes, the setup and cleanup are not worth the loot you will get and you will have to dig to get to it. Warning: Falling sand can hurt and kill given the opportunity.
Pitfall Trap
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Place a Torch with sand stacked on top then put a torch on the side of the bottom-most piece of sand, and keep repeating the process until you have the pit the size you want. When you want to activate your trap remove the bottom torch and all stacks of sand will fall and damage enemies.
Flying Enemy Cage (a.k.a. Wooden Platform Trap)
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A simple trap consisting of a boxed off area with 1 or more Wood Platforms on the floor of the trap. This ensures that
slimes and flying enemies, such as Demon Eyes, can enter the trap by passing through the wooden platforms from below, but they won't be able to leave it since they can't pass through wooden platforms from above. Although this trap isn't lethal by itself, it can be used to keep the trapped enemies from bothering you.
- Note that, as of patch 1.0.6, Bats, Harpies, Demons, etc. can now pass through wooden platforms, making these traps ineffective against them.
Zombie Pit
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As its name implies, this kind of trap is designed to trap Zombies (and Goblins). It works by exploiting the Zombie's (and Goblin's) limited pathfinding capabilities to lure them into a trap. Though a player can easily escape from this trap, Zombies cannot, as their AI tells them to only jump if they either encounter a pit while the player is above them, or if they encounter a block or wall in the way. By placing a block directly above spots where Zombies may attempt to jump, their mobility becomes limited to the point where they cannot escape the pit.
Shark Trap
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Build your bridge at sea level, and then place wooden platforms under the sections you want to replace with the trap. Once removed, lava can be added without burning the platforms or turning into obsidian. Build a safe room above the trap, and pour two buckets full of water inside to lure the Sharks and Jellyfish into your trap. They will attempt to chase after you through the wooden platforms, only to end up being roasted by the lava.
Dart trap
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Simply all you need is 2 dart traps, wire, and 2 pressure plates. The dart trap is wired to the pressure plate in front of it a few blocks away. With these on both sides of the house, some invading monsters will be slain. However, this will not slay all of them. It is helpful when defending your house on blood moons. But, if you stacked several dart traps up so that more than 1 dart shoots at once, it might be a lot more helpful.
They can also be set up with a 3-second timer linked to a Switch to fire automatically; a volley of 4-5 arrows will be more effective against monsters, especially if they're being slowed down by other traps.



Disadvantages:
- Does not kill all enemies
- Slow
- Can kill NPCs
Advantages:
- You don't have to be in the immediate area
- Can be set to be completely "handsfree"
Active Caging
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This trap involves Active Stone blocks, a lever and some wire. The trap is simple, You build a box out of active/inactive stone blocks and then hook up a lever to it. Then, when someone or something comes around, you pull the lever, trapping them. The blocks can be mined, however, so this is a delaying tactic.
Combine with boulders and / or explosives for lethality.
To make the cage passive, use a pressure plate ontop of an active stone block so when it's activated, the pressure plate becomes a dropped item, preventing the cage from being unlocked.
Lava Caging
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A combination of Active Caging and a Lava "Wall" Trap. Simply make a wall of active stone blocks on either side of a lava wall (or 2 or more) and then, when someone comes along, pull the lever. If using an active stone block plug, attach it to the lever used to make the walls appear. The plug must be active when the cage is inactive.
Disadvantages of Lava "Wall" trap and Active Caging combined.
Lava Shower
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Multi-Boulder Roll-out tower
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This can be useful for dealing large amounts of damage to large groups of mobs. However, since players have a brief invincibility after being hit it is ineffective in PVP. The boulders are also destroyed after one use so maintenance can be tiresome/costly.
(note: multiple boulders can be stacked on top of each other and triggered all at once when the boulder at the bottom falls.)
Single Boulder Roll-out
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Beware, the boulder can kill your NPC, even yourself if you're not careful
Landmine
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activated it will explode and leave a large crater in its wake, you can deactivate the mine by removing the wire. The aftermath of an exploded landmine can be annoying to repair and if left activated, is often triggered by the occasional Bunny or Slime Monsters that roam the area, so only activate it when you need to (like on a Blood Moon). You can improve it by placing a lava pit underneath it so it can continue being effective until replaced.
However, if used in PvP, it's recommended to bury explosives deeper, so enemy players can't see them.
Triggered Explosive Carpet
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Flying Boss Buster
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Wired Sand Trap
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Much like the sand trap this is used for dropping sand on your foes and suffocating them. Using active stone blocks instead of a block you just break. This trap can be automatic using a pressure plate hooked up to all the active stone bricks. The active stone bricks keep the sand up (you should have at least 2 sand blocks) and when the pressure plate is stepped on, the sand comes crashing down on them. If you have a long line of sand, you can use it for blood moons or goblin raids. The downfall to this trap however is the amount of cleanup afterwards not always the most convenient.
Underwater dart/loot trap
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Similar to the dart trap this consist of a 5x10 underwater pit. The pit itself is lined with Dart Traps on the sides. The traps are connected to Red Pressure Plate/or color of your choice. Since the pit is full of water, it slows the enemies and is easier to hit them with projectiles from above if you so choose. Another important part of this trap is the 3x10 tunnel single block underneath. If your character runs underneath of this the loot will be collected through the 1x10 ceiling above you. This trap is useful for large mobs or bosses similar to the King Slime. It is also possible to create a bridge over the pit with Active Stone Blocks, this can also be used to cage your enemies inside. This trap is similar to the above dart trap and loot trap. (The picture shown here is an enlarged version).