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You all knew it was coming, right? Right. It's my ultimate favorite, and I love it dearly, and I have been engaged in a bet that, if I lose, will cost me my Fork. It's a big bet.
But anyway, I've decided to teach you all how to use the Inferno Fork, and to do that you have to understand its weaknesses.
- It's not autofire.
- It's slow.
- Its projectile takes time to travel.
You have to understand these key differences when using it.
The Inferno Fork is best in situations where enemies are tightly packed, or you do not have room to aim properly. A powerful explosion of flames clears out caves like nobody's business.
When using the Inferno Fork in highly mobile combat (i.e. against wings) it is best to know your Fork well and lead enemies appropriately, shooting them with timed explosions.
The best way to use the Inferno Fork is to lead an enemy through a tight space, forcing them to run straight into powerful balls of fire.
When using the Fork, be very wary of faster projectiles, such as those from the common Razorpine, Shadowbeam Staff and Heat Ray. All of these are often more accurate than your weapon.
Against the Fork,
you have no hope you should seek to stay in the open air, able to move around freely without putting yourself near walls. An explosion can easily burn you when you're near walls or ceilings, and the open sky provides enough mobility to avoid projectiles.
Never, ever glide against the Fork. A gliding enemy - one that is floating downwards with their wings extended, but not flying - will be easy fodder for the Fork, as they are much easier to hit than a normal flying enemy. Also, on the ground, don't let yourself be caught in an inferno. Use jumping and weaving techniques to combat this.
As the Inferno Fork's aiming relies on prediction, a complicated, staccato pattern of gliding and free-falling can throw off an enemy's aim when you need to recharge your flight.
I hope this helps!