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See also: Liquids
Water ingame

Some Water in an Oasis biome.

Water is an abundant liquid. It is found in nearly any biome in pools of various sizes, and forms the large Oceans on either side of a map. It is less abundant in Deserts, and absent in The Underworld (where it evaporates if made to flow there). Water is only found above a certain depth, beneath which Lava pools tend to appear instead. It flows more freely than Lava and Honey. Each biome has its own unique water color, which can be changed using the Water Fountains sold by the Witch Doctor, once he spawns in your world, or after Plantera is defeated.

Candles, most Torches, and Flaming Arrows do not emit light underwater, but Glowsticks and some other light sources do. Most torches are knocked free when water touches them. The exceptions are cursed, ichor, and coral torches.

Upon submersion, a player's breath meter will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged, for purposes of the breath meter, is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain accessories or potions can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default. Projectiles move slower through water than air.

In Expert Mode, entering water in a Snow Biome will give the player the Chilled debuff, which slows the player's movement speed.

A body of water will also break the player's fall upon impact and negate any fall damage. If the player has any water walking buff active, this will also negate fall damage by landing on the water's surface.

Crafting[]

Liquid Crafting Stations

An example of water (together with lava and honey) placed to be used as a crafting station. Notice the Crystal Ball above them.

Water (crafting station)
Nintendo 3DS version The water crafting station icon.

Like Lava and Honey, water can be used as a minor crafting station. It works just like those two; in order to use it the player only has to stand nearby. Creation of items from a body of water does not lower the water level at all. A sink may be used in place of a water fluid tile, and similarly offers unlimited water to recipes.

Used to craft[]

WaterWater
or
SinkSink
ResultIngredients
Bottled WaterBottled Water
PC versionConsole versionMobile versiontModLoader version only:
Coralstone BlockCoralstone Block
5
Mud BlockMud Block
PC versionConsole versionMobile versiontModLoader version only:
Reef BlockReef Block
10
Wet BombWet Bomb
Wet RocketWet Rocket
Crystal BallCrystal Ball and WaterWater
or
SinkSink
ResultIngredients
Magic Water DropperMagic Water Dropper
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Water CandleWater Candle
Waterfall BlockWaterfall Block
Sky MillSky Mill and WaterWater
or
SinkSink
ResultIngredients
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Rain CloudRain Cloud

Water can also be used to make the following items, though not as a crafting station:

Item When combined with
ObsidianObsidian LavaLava
Honey BlockHoney Block HoneyHoney
Aetherium Block Shimmer

Water colors[]

Water changes color depending on which biome or event the player is. The color can also be changed with Water Fountains.

Items interacting with water[]

Notes[]

Water (demo)

By default, players are slowed down significantly when walking through water.

  • Underground pools of water may sometimes be spotted via the glowing Jellyfish that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.
  • If the player already has the Chilled debuff and enters water, it will stay on the player until they leave, where the countdown will start again.
  • Water cannot directly spread the Corruption, Crimson or Hallow, as the tints it receives from the player being in such biomes are purely visual.
  • Water slowly disappears when placed within the underworld.

History[]

  • Desktop 1.3.4: Water is now dynamic and has a setting to be more or less dynamic.
  • Desktop 1.2.3:
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where you cannot jump while in reverse gravity in water.
    • Running underwater no longer causes flashes of the Suffocation debuff.
  • Desktop 1.2:
    • When water touches a half block, it will create a waterfall. Water can also change colors depending what biome it is in, or if it's a Blood Moon.
  • Desktop 1.1: Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.
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